websocket 增加多分组 fork https://github.com/olahol/melody
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package melody
import (
"github.com/gorilla/websocket"
"net/http"
)
type handleMessageFunc func(*Session, []byte)
type handleErrorFunc func(*Session, error)
type handleSessionFunc func(*Session)
type filterFunc func(*Session) bool
// Melody implements a websocket manager.
type Melody struct {
Config *Config
Upgrader *websocket.Upgrader
messageHandler handleMessageFunc
messageHandlerBinary handleMessageFunc
errorHandler handleErrorFunc
connectHandler handleSessionFunc
disconnectHandler handleSessionFunc
pongHandler handleSessionFunc
hub *hub
}
// New creates a new melody instance with default Upgrader and Config.
func New() *Melody {
upgrader := &websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
hub := newHub()
go hub.run()
return &Melody{
Config: newConfig(),
Upgrader: upgrader,
messageHandler: func(*Session, []byte) {},
messageHandlerBinary: func(*Session, []byte) {},
errorHandler: func(*Session, error) {},
connectHandler: func(*Session) {},
disconnectHandler: func(*Session) {},
pongHandler: func(*Session) {},
hub: hub,
}
}
// HandleConnect fires fn when a session connects.
func (m *Melody) HandleConnect(fn func(*Session)) {
m.connectHandler = fn
}
// HandleDisconnect fires fn when a session disconnects.
func (m *Melody) HandleDisconnect(fn func(*Session)) {
m.disconnectHandler = fn
}
// HandlePong fires fn when a pong is received from a session.
func (m *Melody) HandlePong(fn func(*Session)) {
m.pongHandler = fn
}
// HandleMessage fires fn when a text message comes in.
func (m *Melody) HandleMessage(fn func(*Session, []byte)) {
m.messageHandler = fn
}
// HandleMessageBinary fires fn when a binary message comes in.
func (m *Melody) HandleMessageBinary(fn func(*Session, []byte)) {
m.messageHandlerBinary = fn
}
// HandleError fires fn when a session has an error.
func (m *Melody) HandleError(fn func(*Session, error)) {
m.errorHandler = fn
}
// HandleRequest upgrades http requests to websocket connections and dispatches them to be handled by the melody instance.
func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) {
conn, err := m.Upgrader.Upgrade(w, r, nil)
if err != nil {
m.errorHandler(nil, err)
return
}
session := &Session{
Request: r,
conn: conn,
output: make(chan *envelope, m.Config.MessageBufferSize),
melody: m,
}
m.hub.register <- session
go m.connectHandler(session)
go session.writePump()
session.readPump()
if m.hub.open {
m.hub.unregister <- session
}
go m.disconnectHandler(session)
}
// Broadcast broadcasts a text message to all sessions.
func (m *Melody) Broadcast(msg []byte) {
message := &envelope{t: websocket.TextMessage, msg: msg}
m.hub.broadcast <- message
}
// BroadcastFilter broadcasts a text message to all sessions that fn returns true for.
func (m *Melody) BroadcastFilter(msg []byte, fn func(*Session) bool) {
message := &envelope{t: websocket.TextMessage, msg: msg, filter: fn}
m.hub.broadcast <- message
}
// BroadcastOthers broadcasts a text message to all sessions except session s.
func (m *Melody) BroadcastOthers(msg []byte, s *Session) {
m.BroadcastFilter(msg, func(q *Session) bool {
return s != q
})
}
// BroadcastBinary broadcasts a binary message to all sessions.
func (m *Melody) BroadcastBinary(msg []byte) {
message := &envelope{t: websocket.BinaryMessage, msg: msg}
m.hub.broadcast <- message
}
// BroadcastBinaryFilter broadcasts a binary message to all sessions that fn returns true for.
func (m *Melody) BroadcastBinaryFilter(msg []byte, fn func(*Session) bool) {
message := &envelope{t: websocket.BinaryMessage, msg: msg, filter: fn}
m.hub.broadcast <- message
}
// BroadcastBinaryOthers broadcasts a binary message to all sessions except session s.
func (m *Melody) BroadcastBinaryOthers(msg []byte, s *Session) {
m.BroadcastBinaryFilter(msg, func(q *Session) bool {
return s != q
})
}
// Close closes the melody instance and all connected sessions.
func (m *Melody) Close() {
m.hub.exit <- true
}