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Return error messages for some exposed methods, fix panic when connection is closed. Close #21.

master
Ola Holmström 8 years ago
parent
commit
3321ec3da7
  1. 11
      hub.go
  2. 69
      melody.go
  3. 81
      melody_test.go
  4. 84
      session.go

11
hub.go

@ -38,8 +38,6 @@ loop:
if _, ok := h.sessions[s]; ok {
h.rwmutex.Lock()
delete(h.sessions, s)
s.conn.Close()
close(s.output)
h.rwmutex.Unlock()
}
case m := <-h.broadcast:
@ -58,8 +56,7 @@ loop:
h.rwmutex.Lock()
for s := range h.sessions {
delete(h.sessions, s)
s.conn.Close()
close(s.output)
s.Close()
}
h.open = false
h.rwmutex.Unlock()
@ -68,6 +65,12 @@ loop:
}
}
func (h *hub) closed() bool {
h.rwmutex.RLock()
defer h.rwmutex.RUnlock()
return !h.open
}
func (h *hub) len() int {
h.rwmutex.RLock()
defer h.rwmutex.RUnlock()

69
melody.go

@ -1,6 +1,7 @@
package melody
import (
"errors"
"github.com/gorilla/websocket"
"net/http"
"sync"
@ -79,12 +80,15 @@ func (m *Melody) HandleError(fn func(*Session, error)) {
}
// HandleRequest upgrades http requests to websocket connections and dispatches them to be handled by the melody instance.
func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) {
func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) error {
if m.hub.closed() {
return errors.New("Melody instance is closed.")
}
conn, err := m.Upgrader.Upgrade(w, r, nil)
if err != nil {
m.errorHandler(nil, err)
return
return err
}
session := &Session{
@ -93,7 +97,8 @@ func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) {
conn: conn,
output: make(chan *envelope, m.Config.MessageBufferSize),
melody: m,
lock: &sync.Mutex{},
open: true,
rwmutex: &sync.RWMutex{},
}
m.hub.register <- session
@ -104,54 +109,88 @@ func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) {
session.readPump()
if m.hub.open {
if !m.hub.closed() {
m.hub.unregister <- session
}
go m.disconnectHandler(session)
session.close()
m.disconnectHandler(session)
return nil
}
// Broadcast broadcasts a text message to all sessions.
func (m *Melody) Broadcast(msg []byte) {
func (m *Melody) Broadcast(msg []byte) error {
if m.hub.closed() {
return errors.New("Melody instance is closed.")
}
message := &envelope{t: websocket.TextMessage, msg: msg}
m.hub.broadcast <- message
return nil
}
// BroadcastFilter broadcasts a text message to all sessions that fn returns true for.
func (m *Melody) BroadcastFilter(msg []byte, fn func(*Session) bool) {
func (m *Melody) BroadcastFilter(msg []byte, fn func(*Session) bool) error {
if m.hub.closed() {
return errors.New("Melody instance is closed.")
}
message := &envelope{t: websocket.TextMessage, msg: msg, filter: fn}
m.hub.broadcast <- message
return nil
}
// BroadcastOthers broadcasts a text message to all sessions except session s.
func (m *Melody) BroadcastOthers(msg []byte, s *Session) {
m.BroadcastFilter(msg, func(q *Session) bool {
func (m *Melody) BroadcastOthers(msg []byte, s *Session) error {
return m.BroadcastFilter(msg, func(q *Session) bool {
return s != q
})
}
// BroadcastBinary broadcasts a binary message to all sessions.
func (m *Melody) BroadcastBinary(msg []byte) {
func (m *Melody) BroadcastBinary(msg []byte) error {
if m.hub.closed() {
return errors.New("Melody instance is closed.")
}
message := &envelope{t: websocket.BinaryMessage, msg: msg}
m.hub.broadcast <- message
return nil
}
// BroadcastBinaryFilter broadcasts a binary message to all sessions that fn returns true for.
func (m *Melody) BroadcastBinaryFilter(msg []byte, fn func(*Session) bool) {
func (m *Melody) BroadcastBinaryFilter(msg []byte, fn func(*Session) bool) error {
if m.hub.closed() {
return errors.New("Melody instance is closed.")
}
message := &envelope{t: websocket.BinaryMessage, msg: msg, filter: fn}
m.hub.broadcast <- message
return nil
}
// BroadcastBinaryOthers broadcasts a binary message to all sessions except session s.
func (m *Melody) BroadcastBinaryOthers(msg []byte, s *Session) {
m.BroadcastBinaryFilter(msg, func(q *Session) bool {
func (m *Melody) BroadcastBinaryOthers(msg []byte, s *Session) error {
return m.BroadcastBinaryFilter(msg, func(q *Session) bool {
return s != q
})
}
// Close closes the melody instance and all connected sessions.
func (m *Melody) Close() {
func (m *Melody) Close() error {
if m.hub.closed() {
return errors.New("Melody instance is already closed.")
}
m.hub.exit <- true
return nil
}
// Len return the number of connected sessions.

81
melody_test.go

@ -80,6 +80,43 @@ func TestEcho(t *testing.T) {
}
}
func TestWriteClosed(t *testing.T) {
echo := NewTestServerHandler(func(session *Session, msg []byte) {
session.Write(msg)
})
server := httptest.NewServer(echo)
defer server.Close()
fn := func(msg string) bool {
conn, err := NewDialer(server.URL)
if err != nil {
t.Error(err)
return false
}
conn.WriteMessage(websocket.TextMessage, []byte(msg))
echo.m.HandleConnect(func(s *Session) {
s.Close()
})
echo.m.HandleDisconnect(func(s *Session) {
err := s.Write([]byte("hello world"))
if err == nil {
t.Error("should be an error")
}
})
return true
}
if err := quick.Check(fn, nil); err != nil {
t.Error(err)
}
}
func TestLen(t *testing.T) {
rand.Seed(time.Now().UnixNano())
@ -641,3 +678,47 @@ func TestPong(t *testing.T) {
t.Error("should have fired pong handler")
}
}
func BenchmarkSessionWrite(b *testing.B) {
echo := NewTestServerHandler(func(session *Session, msg []byte) {
session.Write(msg)
})
server := httptest.NewServer(echo)
conn, _ := NewDialer(server.URL)
defer server.Close()
defer conn.Close()
for n := 0; n < b.N; n++ {
conn.WriteMessage(websocket.TextMessage, []byte("test"))
conn.ReadMessage()
}
}
func BenchmarkBroadcast(b *testing.B) {
echo := NewTestServerHandler(func(session *Session, msg []byte) {
session.Write(msg)
})
server := httptest.NewServer(echo)
defer server.Close()
conns := make([]*websocket.Conn, 0)
num := 100
for i := 0; i < num; i++ {
conn, _ := NewDialer(server.URL)
conns = append(conns, conn)
}
for n := 0; n < b.N; n++ {
echo.m.Broadcast([]byte("test"))
for i := 0; i < num; i++ {
conns[i].ReadMessage()
}
}
for i := 0; i < num; i++ {
conns[i].Close()
}
}

84
session.go

@ -8,25 +8,35 @@ import (
"time"
)
// Session is wrapper around websocket connections.
// Session wrapper around websocket connections.
type Session struct {
Request *http.Request
Keys map[string]interface{}
conn *websocket.Conn
output chan *envelope
melody *Melody
lock *sync.Mutex
open bool
rwmutex *sync.RWMutex
}
func (s *Session) writeMessage(message *envelope) {
if s.closed() {
s.melody.errorHandler(s, errors.New("Tried to write to closed a session."))
return
}
select {
case s.output <- message:
default:
s.melody.errorHandler(s, errors.New("Message buffer full"))
s.melody.errorHandler(s, errors.New("Session message buffer is full."))
}
}
func (s *Session) writeRaw(message *envelope) error {
if s.closed() {
return errors.New("Trie to write to a closed session.")
}
s.conn.SetWriteDeadline(time.Now().Add(s.melody.Config.WriteWait))
err := s.conn.WriteMessage(message.t, message.msg)
@ -34,19 +44,24 @@ func (s *Session) writeRaw(message *envelope) error {
return err
}
if message.t == websocket.CloseMessage {
err := s.conn.Close()
return nil
}
if err != nil {
return err
}
}
func (s *Session) closed() bool {
s.rwmutex.RLock()
defer s.rwmutex.RUnlock()
return nil
return !s.open
}
func (s *Session) close() {
s.writeRaw(&envelope{t: websocket.CloseMessage, msg: []byte{}})
if !s.closed() {
s.rwmutex.Lock()
s.open = false
s.conn.Close()
close(s.output)
s.rwmutex.Unlock()
}
}
func (s *Session) ping() {
@ -54,8 +69,6 @@ func (s *Session) ping() {
}
func (s *Session) writePump() {
defer s.conn.Close()
ticker := time.NewTicker(s.melody.Config.PingPeriod)
defer ticker.Stop()
@ -64,13 +77,20 @@ loop:
select {
case msg, ok := <-s.output:
if !ok {
s.close()
break loop
}
if err := s.writeRaw(msg); err != nil {
err := s.writeRaw(msg)
if err != nil {
s.melody.errorHandler(s, err)
break loop
}
if msg.t == websocket.CloseMessage {
break loop
}
case <-ticker.C:
s.ping()
}
@ -78,8 +98,6 @@ loop:
}
func (s *Session) readPump() {
defer s.conn.Close()
s.conn.SetReadLimit(s.melody.Config.MaxMessageSize)
s.conn.SetReadDeadline(time.Now().Add(s.melody.Config.PongWait))
@ -108,26 +126,41 @@ func (s *Session) readPump() {
}
// Write writes message to session.
func (s *Session) Write(msg []byte) {
func (s *Session) Write(msg []byte) error {
if s.closed() {
return errors.New("Session is closed.")
}
s.writeMessage(&envelope{t: websocket.TextMessage, msg: msg})
return nil
}
// WriteBinary writes a binary message to session.
func (s *Session) WriteBinary(msg []byte) {
func (s *Session) WriteBinary(msg []byte) error {
if s.closed() {
return errors.New("Session is closed.")
}
s.writeMessage(&envelope{t: websocket.BinaryMessage, msg: msg})
return nil
}
// Close closes a session.
func (s *Session) Close() {
// Close closes session.
func (s *Session) Close() error {
if s.closed() {
return errors.New("Session is already closed.")
}
s.writeMessage(&envelope{t: websocket.CloseMessage, msg: []byte{}})
return nil
}
// Set is used to store a new key/value pair exclusivelly for this session.
// It also lazy initializes s.Keys if it was not used previously.
func (s *Session) Set(key string, value interface{}) {
s.lock.Lock()
defer s.lock.Unlock()
if s.Keys == nil {
s.Keys = make(map[string]interface{})
}
@ -138,9 +171,6 @@ func (s *Session) Set(key string, value interface{}) {
// Get returns the value for the given key, ie: (value, true).
// If the value does not exists it returns (nil, false)
func (s *Session) Get(key string) (value interface{}, exists bool) {
s.lock.Lock()
defer s.lock.Unlock()
if s.Keys != nil {
value, exists = s.Keys[key]
}

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