互动
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package client
import (
"hudongzhuanjia/controllers"
"hudongzhuanjia/models"
bahe_service "hudongzhuanjia/services/bahe"
"hudongzhuanjia/utils/code"
"hudongzhuanjia/utils/define"
"time"
"github.com/ouxuanserver/osmanthuswine/src/core"
)
type TugOfWarCtl struct {
controllers.AuthorCtl
}
// 获取当前状态(废弃)
// @Summary client tug war
// @Description get current status
// @Tags client tug war
// @Accept json
// @Produce json
// @Param bahe_activity_id query int true "Bahe Activity ID"
// @Success 0 {object} models.TugOfWar
// @Failure 503 {string} string "参数不存在"
// @Failure 504 {object} string "用户不存在"
// @Router /Client/TugOfWarCtl/status [get]
func (t *TugOfWarCtl) Status() {
// 获取此次活动的状态
baheId := t.MustGetInt64("bahe_activity_id")
uid := t.MustGetUID()
// 找到活动
bahe := new(models.TugOfWar)
exist, err := models.GetById(bahe, baheId)
t.CheckErr(err)
t.Assert(exist, code.MSG_TUGWAR_NOT_EXIST, "拔河不存在")
// 主活动
activity := new(models.Activity)
exist, err = models.GetById(activity, bahe.ActivityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存")
// 找到用户
member := new(models.BaheTeamMember)
exist, err = member.GetMemberByBaheIdAndUserId(uid, bahe.Id, activity.RehearsalId)
t.CheckErr(err)
t.Assert(exist, code.MSG_TUGWAR_MEMBER_NOT_EXIST, "队员不存在")
score, err := bahe_service.GetScoreByTeamId(member.TeamId, activity.RehearsalId)
t.CheckErr(err)
rank := 1
team := new(models.BaheTeam)
exist, err = models.GetById(team, member.TeamId)
t.CheckErr(err)
t.Assert(exist, code.MSG_TUGWAR_TEAM_NOT_EXIST, "队伍不存在")
otherTeam := new(models.BaheTeam)
exist, err = otherTeam.GetOtherTeam(member.TeamId, team.BaheActivityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_TUGWAR_TEAM_NOT_EXIST, "队伍不存在")
otherScore, err := bahe_service.GetScoreByTeamId(otherTeam.Id, activity.RehearsalId)
t.CheckErr(err)
if otherScore > score {
rank = 2
}
t.JSON(map[string]interface{}{
"status": bahe.Status,
"score": score,
"rank": rank,
})
}
// tug_war doc
// @Summary tug war
// @Description shake bahe activity
// @Tags tug war
// @Accept json
// @Produce json
// @Param bahe_activity_id query int true "Bahe Activity ID"
// @Success 0 {object} models.TugOfWar
// @Success 0 {object} models.BaheTeamMember
// @Success 0 {object} models.BaheTeam
// @Failure 404 {string} string "参数不存在"
// @Failure 405 {object} string "用户不存在"
// @Router /Client/TugOfWarCtl/shake [get]
func (t *TugOfWarCtl) Shake() {
uid := t.MustGetUID()
baheId := t.MustGetInt64("bahe_activity_id")
score := t.MustGetInt64("score") // 增加的分数
bahe := new(models.TugOfWar)
exist, err := models.GetById(bahe, baheId)
t.CheckErr(err)
t.Assert(exist, code.MSG_MODULE_NOT_EXIST, "拔河活动不存在")
t.CheckRunning(bahe.Status)
activity := new(models.Activity)
exist, err = models.GetById(activity, bahe.ActivityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
member := new(models.BaheTeamMember)
exist, err = member.GetMemberByBaheIdAndUserId(uid, baheId, activity.RehearsalId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ERR, "该用户尚未加入队伍")
if score != 0 {
_, err = member.IncrScoreById(member.Id, score)
t.CheckErr(err)
member.Score += score
}
// 根据team_id 获取所有成员的分数
members := make([]*models.BaheTeamMember, 0)
err = core.GetXormAuto().Where("is_delete=0 and team_id=? and rehearsal_id=?",
member.TeamId, member.RehearsalId).Desc("score").Asc("sort_time").Find(&members)
t.CheckErr(err)
var rank int
for index, m := range members {
if m.Id == member.Id {
rank = index + 1
break
}
}
t.JSON(map[string]interface{}{
"rank": rank, // 队内排名
"score": member.Score, // 人员分数
})
}
type JoinTeamResult struct {
Number int
TeamId int64
TeamName string
}
func (t *TugOfWarCtl) JoinTeam() {
teamId := t.MustGetInt64("bahe_team_id")
baheActivityId := t.MustGetInt64("bahe_activity_id")
uid := t.MustGetUID()
bahe := new(models.TugOfWar)
exist, err := models.GetById(bahe, baheActivityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_TUGWAR_TEAM_OVER_LIMIT, "拔河不存在")
if bahe.Status == define.StatusEnding {
t.ERROR("该拔河活动已结束", code.MSG_MODULE_STATUS_END)
}
activity := new(models.Activity)
exist, err = models.GetById(activity, bahe.ActivityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
// 判斷是否已經存在该用户
member := new(models.BaheTeamMember)
exist, err = member.GetMemberByBaheIdAndUserId(uid, bahe.Id, activity.RehearsalId)
t.CheckErr(err)
if exist { // 存在改用户
t.JSON(map[string]interface{}{
"member": member,
})
return
}
team := new(JoinTeamResult)
session := core.GetXormAuto().Table(new(models.BaheTeam)).Alias("t").
Select("t.id as team_id, t.bahe_team_name as team_name, count(m.id) as number").
Join("LEFT", new(models.BaheTeamMember).Alias("m"),
"m.team_id=t.id and m.is_delete=0 and m.rehearsal_id=?", activity.RehearsalId)
if teamId == 0 { // 人数最少的一队
session = session.Where("t.is_delete=0 and t.bahe_activity_id=? ", bahe.Id).
GroupBy("t.id").Asc("number")
} else {
session = session.Where("t.is_delete=0 and t.id=?", teamId).GroupBy("t.id")
}
exist, err = session.Get(team)
t.CheckErr(err)
t.Assert(exist, code.MSG_ERR, "队伍信息错误, 请重新扫码")
t.Assert(team.Number < bahe.Number, code.MSG_TUGWAR_TEAM_OVER_LIMIT, "队伍满人,请等待下一轮")
// done: 均等分配 + 人数限制
user := new(models.User)
exist, err = models.GetById(user, uid)
t.CheckErr(err)
t.Assert(exist, code.MSG_USER_NOT_EXIST, "用户不存在")
member.TeamId = team.TeamId
member.TeamName = team.TeamName
member.MemberId = uid
member.Avatar = user.Avatar
member.NickName = user.Nickname
member.BaheActivityId = baheActivityId
member.RehearsalId = activity.RehearsalId
member.SortTime = time.Now().UnixNano()
member.CreatedAt = time.Now()
member.UpdatedAt = time.Now()
_, err = core.GetXormAuto().InsertOne(member)
t.CheckErr(err)
t.JSON(map[string]interface{}{
"member": member,
})
}