互动
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package pc
import (
"fmt"
"hudongzhuanjia/controllers"
"hudongzhuanjia/models"
activity_service "hudongzhuanjia/services/activity"
im_service "hudongzhuanjia/services/im"
lottery_service "hudongzhuanjia/services/lottery"
"hudongzhuanjia/utils/code"
"hudongzhuanjia/utils/define"
"time"
)
//抽奖
type LotteryDrawCtl struct {
controllers.AuthorCtl
}
//开始抽奖
func (t *LotteryDrawCtl) Start() {
ladderId := t.MustGetInt64("lottery_draw_ladder_id")
activityId := t.MustGetInt64("activity_id")
ladder := new(models.LotteryDrawRuleLadder)
exist, err := models.Get(ladder, ladderId)
t.CheckErr(err)
t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在")
activity := new(models.Activity)
exist, err = models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
if ladder.Status != define.StatusNotBegin {
t.ERROR(fmt.Sprintf("该活动%s", ladder.Status), code.MSG_ERR)
}
ladder.Status = define.StatusRunning
ladder.UpdatedAt = time.Now()
ladder.RollNum = 0
_, err = models.Update(ladder.Id, ladder, "status", "roll_num", "updated_at")
t.CheckErr(err)
// 通知直播开始抽奖
if activity.RehearsalId == 0 {
live := new(models.LiveConfig)
exist, err := live.GetByActivityId(activity.Id)
t.CheckErr(err)
if exist && live.HaveModule(define.MODULE_LOTTERY) {
go im_service.SendGroupCustomMessage("admin", activityId, im_service.NoticeLotteryDrawStart,
map[string]interface{}{
"lottery_draw_ladder_id": ladder.Id,
"timestamp": time.Now().Unix(),
"desc": "开始抽奖",
})
}
}
t.SUCCESS("操作成功")
}
// 滚动
func (t *LotteryDrawCtl) StartRoll() {
ladderId := t.MustGetInt64("lottery_draw_ladder_id")
activityId := t.MustGetInt64("activity_id")
num := t.MustGetInt64("num")
activity := new(models.Activity)
exist, err := models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
ladder := new(models.LotteryDrawRuleLadder)
exist, err = models.Get(ladder, ladderId)
t.CheckErr(err)
t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在")
if ladder.Status != define.StatusRunning {
t.ERROR(fmt.Sprintf("该活动%s", ladder.Status), code.MSG_ERR)
}
ladder.RollNum += 1
_, err = models.Update(ladder.Id, ladder, "roll_num")
// 通知直播开始抽奖
if activity.RehearsalId == 0 {
live := new(models.LiveConfig)
exist, err := live.GetByActivityId(activity.Id)
t.CheckErr(err)
if exist && live.HaveModule(define.MODULE_LOTTERY) {
go im_service.SendGroupCustomMessage("admin", activityId, im_service.NoticeLotteryDrawRollStart,
map[string]interface{}{
"lottery_draw_ladder_id": ladder.Id,
"timestamp": time.Now().Unix(),
"roll_num": ladder.RollNum,
"desc": "开始滚动",
"number": num,
})
}
}
t.SUCCESS("操作成功")
}
func (t *LotteryDrawCtl) StopRoll() {
ladderId := t.MustGetInt64("lottery_draw_ladder_id")
activityId := t.MustGetInt64("activity_id")
num := t.MustGetInt64("num")
activity := new(models.Activity)
exist, err := models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
ladder := new(models.LotteryDrawRuleLadder)
exist, err = models.Get(ladder, ladderId)
t.CheckErr(err)
t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在")
// 通知直播开始抽奖
if activity.RehearsalId == 0 {
live := new(models.LiveConfig)
exist, err := live.GetByActivityId(activity.Id)
t.CheckErr(err)
if exist && live.HaveModule(define.MODULE_LOTTERY) {
go im_service.SendGroupCustomMessage("admin", activityId, im_service.NoticeLotteryDrawRollStop,
map[string]interface{}{
"lottery_draw_ladder_id": ladder.Id,
"timestamp": time.Now().Unix(),
"roll_num": ladder.RollNum,
"desc": "停止滚动",
"number": num,
})
}
}
t.SUCCESS("操作成功")
}
//停止抽奖
func (t *LotteryDrawCtl) Stop() {
ladderId := t.MustGetInt64("lottery_draw_ladder_id")
activityId := t.MustGetInt64("activity_id")
activity := new(models.Activity)
exist, err := models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
ladder := new(models.LotteryDrawRuleLadder)
exist, err = models.Get(ladder, ladderId)
t.CheckErr(err)
t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在")
ladder.Status = define.StatusEnding
ladder.UpdatedAt = time.Now()
ladder.RollNum = 0
_, err = models.Update(ladder.Id, ladder, "status", "updated_at", "roll_num")
t.CheckErr(err)
// 通知直播开始抽奖
if activity.RehearsalId == 0 {
live := new(models.LiveConfig)
exist, err := live.GetByActivityId(activity.Id)
t.CheckErr(err)
if exist && live.HaveModule(define.MODULE_LOTTERY) {
go im_service.SendGroupCustomMessage("admin", activityId, im_service.NoticeLotteryDrawStop,
map[string]interface{}{
"lottery_draw_ladder_id": ladder.Id,
"timestamp": time.Now().Unix(),
"desc": "结束抽奖",
})
}
}
t.SUCCESS("操作成功")
}
//获取所有抽奖活动列表
func (t *LotteryDrawCtl) List() {
activityId := t.MustGetInt64("activity_id")
customerId := t.MustGetUID()
customer := new(models.Customer)
exist, err := models.Get(customer, customerId)
t.CheckErr(err)
t.Assert(exist, code.MSG_CUSTOMER_NOT_EXIST, "客户不存在")
activity := new(models.Activity)
exist, err = models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
result, err := lottery_service.GetLotteryAndLadder(activityId, activity.RehearsalId)
t.JSON(map[string]interface{}{
"total": len(result),
"list": result,
})
}
//抽奖奖品
func (t *LotteryDrawCtl) Prize() {
ruleId := t.MustGetInt64("lottery_draw_rule_id")
list, err := models.GetLotteryDrawLadderByRuleId(ruleId)
t.CheckErr(err)
for index := range list {
list[index].Des = "在该活动的所有用户中随机抽奖品数量的用户"
}
t.JSON(map[string]interface{}{
"total": len(list),
"lise": list,
})
}
// 抽奖用户
func (t *LotteryDrawCtl) Users() {
activityId := t.MustGetInt64("activity_id")
ruleId := t.MustGetInt64("lottery_draw_rule_id")
customerId := t.MustGetUID()
customer := new(models.Customer)
exist, err := models.Get(customer, customerId)
t.CheckErr(err)
t.Assert(exist, code.MSG_CUSTOMER_NOT_EXIST, "客户不存在")
activity := new(models.Activity)
exist, err = models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
area := new(models.AreaStore)
exist, err = area.GetByCustomerId(customerId, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_AREASTORE_NOT_EXIST, "地区不存在")
moduleService, exist, err := activity_service.GetModuleService(define.MODULE_LOTTERY, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_MODULE_NOT_EXIST, "活动模块不存在")
recordIds := make([]int64, 0)
if moduleService.BesideRepeat == define.MODULE_BESIDE_REPEAT {
// 去重标志
recordIds, err = models.GetUserIdsByLotteryDrawRuleId(ruleId, activity.RehearsalId, area.Id)
t.CheckErr(err)
}
result, err := lottery_service.GetLotteryUsersResult(area.Id, activity.Id, activity.RehearsalId, recordIds)
t.CheckErr(err)
t.JSON(map[string]interface{}{
"total": len(result),
"list": result,
})
}
//抽奖动作
func (t *LotteryDrawCtl) Lottery() {
activityId := t.MustGetInt64("activity_id")
ruleId := t.MustGetInt64("lottery_draw_rule_id")
ladderId := t.MustGetInt64("lottery_draw_ladder_id")
number := t.MustGetInt("number") // 奖品数量
customerId := t.MustGetUID()
customer := new(models.Customer)
exist, err := models.Get(customer, customerId)
t.CheckErr(err)
t.Assert(exist, code.MSG_CUSTOMER_NOT_EXIST, "客户不存在")
activity := new(models.Activity)
exist, err = models.Get(activity, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在")
t.CheckRunning(activity.Status)
// 多地区设置
area := new(models.AreaStore)
exist, err = area.GetByCustomerId(customerId, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_DATA_NOT_EXIST, "地区不存在")
rule := new(models.LotteryDrawRule)
exist, err = models.Get(rule, ruleId)
t.CheckErr(err)
t.Assert(exist, code.MSG_DATA_NOT_EXIST, "抽奖规则不存在")
// 查询奖品
ladder := new(models.LotteryDrawRuleLadder)
exist, err = models.Get(ladder, ladderId)
t.CheckErr(err)
t.Assert(exist, code.MSG_DATA_NOT_EXIST, "抽奖等级不存在")
t.CheckRunning(ladder.Status)
count, err := new(models.LotteryDrawRecord).CountRecord(ruleId, ladder.Id, activity.RehearsalId, area.Id)
t.CheckErr(err)
prizeNum := ladder.PrizeNumber - int(count)
if prizeNum <= 0 || prizeNum < number { // 需要抽奖的数量比数据库存在数量多
t.ERROR("奖品数量不足", code.MSG_LOTTERY_PRIZE_NOT_ENOUGH)
}
module, exist, err := activity_service.GetModuleService(define.MODULE_LOTTERY, activityId)
t.CheckErr(err)
t.Assert(exist, code.MSG_MODULE_NOT_EXIST, "活动模块不存在")
// 取设置
userIds, err := lottery_service.GetLotteryUserIds(module.BesideRepeat, activityId, ruleId, ladder.Id, activity.RehearsalId, area.Id)
if len(userIds) < number {
t.ERROR("抽奖人数不足", code.MSG_LOTTERY_PEOPLE_NOT_ENOUGH)
}
lottery_service.RandLotteryUserIds(userIds) // 打乱需要中奖人员
winnerIds := userIds[:number]
winners, err := lottery_service.GetLotteryUsers(winnerIds)
t.CheckErr(err)
t.CheckErr(err)
for i := range winners {
// 补全信息
winners[i].PrizeName = ladder.PrizeName
winners[i].LadderId = ladder.Id
winners[i].PrizeImg = ladder.PrizeImg
// 普通抽奖
userPrize := new(models.UserPrize)
userPrize.ActivityId = activityId
userPrize.RehearsalId = activity.RehearsalId
userPrize.ActivityName = activity.Name
userPrize.UserId = winners[i].UserId
userPrize.PrizeImg = ladder.PrizeImg
userPrize.PrizeName = ladder.PrizeName
userPrize.PrizeType = 1
userPrize.IsDelete = false
userPrize.CreatedAt = time.Now()
userPrize.UpdatedAt = time.Now()
_, err = models.Add(userPrize)
t.CheckErr(err)
record := new(models.LotteryDrawRecord)
record.UserPrizeId = userPrize.Id
record.ActivityId = activityId
record.RehearsalId = activity.RehearsalId
record.LotteryDrawActivityId = rule.LotteryDrawActivityId
record.LotteryDrawRuleId = rule.Id
record.UserId = winners[i].UserId
record.UserName = winners[i].Username
record.UserPhone = winners[i].UserPhone
record.LotteryDrawRuleLadderId = ladder.Id
record.PrizeName = ladder.PrizeName
record.AreaId = area.Id
record.AreaName = area.Name
record.RollNum = ladder.RollNum
record.IsDelete = false
record.CreatedAt = time.Now()
record.UpdatedAt = time.Now()
_, err = models.Add(record)
t.CheckErr(err)
}
// 通知直播开始抽奖
if activity.RehearsalId == 0 {
live := new(models.LiveConfig)
exist, err := live.GetByActivityId(activity.Id)
t.CheckErr(err)
if exist && live.HaveModule(define.MODULE_LOTTERY) {
go im_service.SendGroupCustomMessage("admin", activityId, im_service.NoticeLotteryDrawResult,
map[string]interface{}{
"lottery_draw_ladder_id": ladder.Id,
"winners": winners,
"roll_num": ladder.RollNum,
"timestamp": time.Now().Unix(),
"desc": "抽奖结果",
})
}
}
t.JSON(winners)
}
//获取中奖名单
func (t *LotteryDrawCtl) ListOfWinners() {
ruleId := t.MustGetInt64("lottery_draw_rule_id")
rehearsalId := t.MustGetInt64("rehearsal_id")
result, err := lottery_service.GetWinnersResult(ruleId, rehearsalId)
t.CheckErr(err)
t.JSON(map[string]interface{}{
"total": len(result),
"list": result,
})
}