package client import ( "hudongzhuanjia/controllers" "hudongzhuanjia/models" activity_service "hudongzhuanjia/services/activity" lottery_service "hudongzhuanjia/services/lottery" "hudongzhuanjia/utils/code" "hudongzhuanjia/utils/define" ) type LotteryCtl struct { controllers.AuthorCtl } func (t *LotteryCtl) UserLotteries() { userId := t.MustGetUID() activityId := t.MustGetInt64("activity_id") activity := new(models.Activity) exist, err := models.Get(activity, activityId) t.CheckErr(err) t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在") prizes, err := models.GetUserPrizesByUserIdAndActivityId(userId, activityId, activity.RehearsalId) t.CheckErr(err) t.JSON(map[string]interface{}{ "list": prizes, "total": len(prizes), }) } func (t *LotteryCtl) CashLottery() { uid := t.MustGetUID() prizeId := t.MustGetInt64("prize_id") name := t.MustGet("name") phone := t.MustGet("phone") wxNo := t.MustGet("wx_no") address := t.MustGet("address") prize := new(models.UserPrize) prize.Id = prizeId prize.UserId = uid prize.Status = 1 err := prize.Update("status") t.CheckErr(err) record := new(models.LotteryDrawRecord) exist, err := record.GetByUserPrizeId(prizeId) t.CheckErr(err) t.Assert(exist, code.MSG_LOTTERY_DRAW_RECORD_NOT_EXIST, "中奖记录不存在") record.Name = name record.Phone = phone record.WxNo = wxNo record.Address = address record.Status = 1 _, err = models.Update(record.Id, record, "name", "phone", "wx_no", "address", "status") t.CheckErr(err) t.SUCCESS("兑奖成功") } func (t *LotteryCtl) CheckLottery() { uid := t.MustGetUID() ladderId := t.MustGetInt64("lottery_draw_ladder_id") ladder := new(models.LotteryDrawRuleLadder) exist, err := models.Get(ladder, ladderId) t.CheckErr(err) t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在") record := new(models.LotteryDrawRecord) exist, err = record.GetByUserIdAndLadderId(uid, ladderId, ladder.RollNum) t.CheckErr(err) t.JSON(map[string]interface{}{ "record": record, "ladder": ladder, "status": exist, }) } //获取中奖名单 func (t *LotteryCtl) Winners() { activityId := t.MustGetInt64("activity_id") ladderId := t.MustGetInt64("lottery_draw_ladder_id") activity := new(models.Activity) exist, err := models.Get(activity, activityId) t.CheckErr(err) t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在") ladder := new(models.LotteryDrawRuleLadder) exist, err = models.Get(ladder, ladderId) t.CheckErr(err) t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在") result, err := lottery_service.GetLotteryUsersResultByRollNum(ladderId, activity.RehearsalId, ladder.RollNum) t.CheckErr(err) t.JSON(map[string]interface{}{ "total": len(result), "ladder": ladder, "list": result, }) } // 抽奖用户 func (t *LotteryCtl) Users() { activityId := t.MustGetInt64("activity_id") ladderId := t.MustGetInt64("lottery_draw_ladder_id") areaId := t.MustGetInt64("area_id") activity := new(models.Activity) exist, err := models.Get(activity, activityId) t.CheckErr(err) t.Assert(exist, code.MSG_ACTIVITY_NOT_EXIST, "互动不存在") ladder := new(models.LotteryDrawRuleLadder) exist, err = models.Get(ladder, ladderId) t.CheckErr(err) t.Assert(exist, code.MSG_LOTTERY_RULE_NOT_EXIST, "抽奖规则不存在") moduleService, exist, err := activity_service.GetModuleService(define.MODULE_LOTTERY, activityId) t.CheckErr(err) t.Assert(exist, code.MSG_MODULE_NOT_EXIST, "活动模块不存在") recordIds := make([]int64, 0) if moduleService.BesideRepeat == define.MODULE_BESIDE_REPEAT { // 去重标志 recordIds, err = models.GetUserIdsByLotteryDrawRuleId(ladder.LotteryDrawRuleId, activity.RehearsalId, areaId) t.CheckErr(err) } result, err := lottery_service.GetLotteryUsersResult(areaId, activity.Id, activity.RehearsalId, recordIds) t.CheckErr(err) t.JSON(map[string]interface{}{ "ladder": ladder, "total": len(result), "list": result, }) }