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// Code generated by go-bindata.
// sources:
// govue-runtime/govue.js
// govue-runtime/header.js
// govue-runtime/runtime.js
// DO NOT EDIT!
package govue
import ( "bytes" "compress/gzip" "fmt" "github.com/elazarl/go-bindata-assetfs" "io" "io/ioutil" "os" "path/filepath" "strings" "time" )
func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) }
var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close()
if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err }
return buf.Bytes(), nil }
type asset struct { bytes []byte info os.FileInfo }
type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time }
func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil }
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func govueRuntimeGovueJsBytes() ([]byte, error) { return bindataRead( _govueRuntimeGovueJs, "govue-runtime/govue.js", ) }
func govueRuntimeGovueJs() (*asset, error) { bytes, err := govueRuntimeGovueJsBytes() if err != nil { return nil, err }
info := bindataFileInfo{name: "govue-runtime/govue.js", size: 1749518, mode: os.FileMode(438), modTime: time.Unix(1589779240, 0)} a := &asset{bytes: bytes, info: info} return a, nil }
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func govueRuntimeHeaderJsBytes() ([]byte, error) { return bindataRead( _govueRuntimeHeaderJs, "govue-runtime/header.js", ) }
func govueRuntimeHeaderJs() (*asset, error) { bytes, err := govueRuntimeHeaderJsBytes() if err != nil { return nil, err }
info := bindataFileInfo{name: "govue-runtime/header.js", size: 5453, mode: os.FileMode(438), modTime: time.Unix(1589785414, 0)} a := &asset{bytes: bytes, info: info} return a, nil }
var _govueRuntimeRuntimeJs = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x74\x91\x41\x6b\xb3\x40\x10\x86\xef\x82\xff\x61\xc8\x49\x21\x98\xbb\xc1\x53\x0e\x9b\x40\x02\xdf\x97\x36\xe9\x79\xd9\x9d\xea\x96\x75\x26\xdd\xac\x09\xa1\xf8\xdf\xcb\x6a\x16\x6d\xa1\x7a\x90\x7d\xde\x67\xe4\x75\xbc\x1b\xd2\x7c\x87\x0a\x34\xb7\x86\xb8\x50\x0e\xa5\xc7\xb7\x81\x66\x82\xb7\xbe\xb5\x2f\x4e\x2d\x41\xf0\xd6\xe1\x7b\xbe\x4e\x13\xcd\xaa\x6b\x91\x3c\x54\x30\x0e\x17\x91\xac\xd3\xc4\xb2\x92\xde\x30\x4d\x61\x24\xeb\x34\x89\xb7\x77\x0f\xf8\x4a\x13\x00\x80\x9b\x74\x50\xf3\xad\xc3\x9d\x86\x0a\x04\x7a\xc1\xe7\x70\xc8\xf2\xc1\x0f\xca\x9e\xa5\x16\xfc\x4f\x3a\xd9\xce\xe8\x38\x18\xdc\x9a\xd8\x21\x54\x40\x78\x07\x31\x91\xc1\x0d\xe6\xcc\x2a\xcc\x14\x8d\xe1\xb1\xa3\x1d\x59\x43\xb8\x61\x3d\xe7\x82\x4f\x57\xdc\x48\x6b\xb3\x67\xd1\x70\x19\x5d\xc6\xb2\xcb\x89\x5e\xa4\x6f\x4a\x08\x0d\x7d\x33\xc3\x9f\x1d\xba\x47\x09\x1f\xff\xc3\xb3\xd0\x78\x19\x3e\x40\xf0\x70\xce\x47\xaf\xcf\x9f\x5b\xf9\xdd\xd3\xe1\xd5\x0f\x45\xc7\xb8\x07\x25\xbd\x6a\x20\xc3\x3c\x2e\x4e\x31\x5d\xd9\x62\x61\xb9\xce\x16\xe7\x03\x9c\x48\xc9\xae\x6e\x7c\xb9\x58\x02\x86\xd7\xf6\x69\xb2\x5a\xfd\xd0\xe2\x6f\x2a\x0c\x11\xba\xed\xeb\x61\x1f\x3c\xc1\x47\xf4\x9d\xa3\x3f\xe2\xef\x00\x00\x00\xff\xff\x8a\xe5\xf3\x34\x20\x02\x00\x00")
func govueRuntimeRuntimeJsBytes() ([]byte, error) { return bindataRead( _govueRuntimeRuntimeJs, "govue-runtime/runtime.js", ) }
func govueRuntimeRuntimeJs() (*asset, error) { bytes, err := govueRuntimeRuntimeJsBytes() if err != nil { return nil, err }
info := bindataFileInfo{name: "govue-runtime/runtime.js", size: 544, mode: os.FileMode(438), modTime: time.Unix(1589785039, 0)} a := &asset{bytes: bytes, info: info} return a, nil }
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) }
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) }
return a }
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) }
// AssetNames returns the names of the assets.
func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names }
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){ "govue-runtime/govue.js": govueRuntimeGovueJs, "govue-runtime/header.js": govueRuntimeHeaderJs, "govue-runtime/runtime.js": govueRuntimeRuntimeJs, }
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil }
type bintree struct { Func func() (*asset, error) Children map[string]*bintree }
var _bintree = &bintree{nil, map[string]*bintree{ "govue-runtime": &bintree{nil, map[string]*bintree{ "govue.js": &bintree{govueRuntimeGovueJs, map[string]*bintree{}}, "header.js": &bintree{govueRuntimeHeaderJs, map[string]*bintree{}}, "runtime.js": &bintree{govueRuntimeRuntimeJs, map[string]*bintree{}}, }}, }}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil }
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File
if err != nil { return RestoreAsset(dir, name) } // Dir
for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil }
func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }
func assetFS() *assetfs.AssetFS { assetInfo := func(path string) (os.FileInfo, error) { return os.Stat(path) } for k := range _bintree.Children { return &assetfs.AssetFS{Asset: Asset, AssetDir: AssetDir, AssetInfo: assetInfo, Prefix: k} } panic("unreachable") }
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